Monday, September 22, 2008

Syracuse Gossip

So I was up at Cuse this past weekend for my very first Syracuse University Homecoming and my goodness, was it spectacular! I have more I want to write on that topic but I just need to throw an open question out there to my fellow Syracuse loves who are out in blog world.

There were rumors throughout the weekend of a Syracuse gossip Web site similar to gossip girl or to the infamous (at least in my apartment this past year) Fordham U's FUrez Hilton. I'm totally pumped about this gossip site and I SO want to find it online. Last winter, some pretty cool girls that I know pretty well started a Syracuse gossip blog but due to the craziness of senior year and how little they cared about anything besides having fun... the blog fizzled.

http://surezhillton.blogspot.com/

SUrez HILLton... they thought they were clever.

Anybody know the new blog URL??

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Due to various cultural elements that a specific to a place or territory, a video game which is considered completely problem-free in one country could be rejected as the devil incarnate somewhere else. Such issues highlight why video game adaptation - contrary to mere translation- is necessary for games.

But these facts raise an important questions: when does localization go so far that it becomes censorship? Aren't these changes killing some of the game's fun?

As a recent example, I'll use the newest installment in the Yakuza series. Yakuza 3 - an imported Japanese PlayStation game - was recently released in the US. The game was heavily criticized by gamers who suspect the localizerd edited or removed significant game elements.

This gets me wondering: how much of the cut content was actually "inappropriate for American audiences" as in "cultural differences would prevent full understanding and therefore only serve to confuse the player and impede their progress", as opposed to "Americans are generally far more religious and uptight than Japanese people, so we can't show them this kind of nudity and/or violence"? I assume that someone purchasing the third installment in a game series would normally have a pretty good idea as to what kind of content they were getting into, especially with a series such as Yakuza, which is relatively well-known. The games even receive ratings similar to films, giving the consumer an even better idea of what the game in question contains.

Regardless as to what country this game is purchased in, by default (due to content) the player will generally be an adult - or at least old enough to understand that the game may contain some "naughty bits". Just look at the cover - this fact is not going to surprise anyone. So who are the publishers to decide even further who this game is for, and what parts they should be allowed to play?.

Game localization shall always be respectful of gamers.